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S-Core
An arcade game where you have to destroy spherical cores while avoiding the obstacles that results of your damages.
Project duration: 6 months
In this project, I wanted to push the arcade feeling with two simple mecanics: shooting and moving.
The tension comes from the need of moving in order to be aligned with the obstacles, but which is also a risk because of the obstacles to avoid.
There are two kinds of bonus that heals the player or makes him fire faster for a short amount of time.
This project allowed me to learn different systems along the development, such as:
- Pooling system
- Music and in-game actions sync between Unity and FMOD (cancelled as not matching with this gameplay)
- URP Pipeline & Post Processing
As the Project owner, I did the entirety of the development.
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