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Flux
A sandbox game focused on player self-expression and immersion in a deep meditative/contemplative state.
Project duration: 1 year
In this game, the world is populated by small and bright creatures.
The player can draw lines called fluxes that will put them in motion.
The fluxes can be intertwined, and thus, create a network that the creatures will navigate.
Their movement, together with the evolutionary music, tends to create a hypnotizing effect, which is a main part of the artistical aspect of the game, that makes FLUX a very special moment.
The game has won the jury's favorite award at the Hits PlayTime contest.
As a Level & Sound Designer, my tasks were the following:
- Prototype of the mechanics
- Drafting of documentation
- Researches
- Tweaking
- Musical composition
- Sound design
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