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Instant
A strange kind of "archetypal coconut shy" game which takes place in a 3D digital world.
Project duration: 4 months
Create chaos within the environment by blowing it to pieces before making it glitch.
​The game gives the player the power to subtract any object moving to the grip of the physics. This power will allow it to destroy its environment, existing as data structures, and bugged them before the system restores itself.
As a Level Designer, my tasks were the following:
- Level design
- Sound design
- Integration
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