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Thief Test
A custom controller game created to challenges the player on his ability to listen.
Project duration: 2 months
The player is immersed in a thief simulation game, led by a narrator who will follow the player throughout the multiple scenarios.
In this game, the strongbox acts as a controller and the rule is simple: the player has to find a sequence of numbers combinations to open the strongbox, each time before the police arrive on the scene.
Each new scenario adds a degree of difficulty, signified by the addition of parasites noises, which requires more concentration from the player.
The controller was made by using an Arduino leonardo, programmed in C language.
As the Project owner, I did the entirety of the development.
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