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Thief Test

A custom controller game created to challenges the player on his ability to listen.

Project duration: 2 months

The player is immersed in a thief simulation game, led by a narrator who will follow the player throughout the multiple scenarios. 

In this game, the strongbox acts as a controller and the rule is simple: the player has to find a sequence of numbers combinations to open the strongbox, each time before the police arrive on the scene.

Each new scenario adds a degree of difficulty, signified by the addition of parasites noises, which requires more concentration from the player.

The controller was made by using an Arduino leonardo, programmed in C language.

As the Project owner, I did the entirety of the development.

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